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Works in Progress
My Avatar
-Summer 2020-
on hold
I will:
-Sculpt my avatar in Zbrush
-Create UV maps
-Texture the character
-Rig the character in Maya
-Make a short animation to show the function of the character
This project is so that I can teach myself how to:
- Better learn the pipeline between Zbrush and Maya
-Improve at character sculpting
-Improve at character rigging
-Learn to rig facial features (likely with blend shapes)
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If all goes well, I intend to use this character as an avatar for myself in my personal animations.

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